Interactive Web Game
As part of Present Futures Digital Keiken launch their latest project - VIRAL ENERGY – a new online game set in a speculative future inside the metaverse. It explores our dependency and animistic nature towards our screens and how these self-centered technology evoke connection yet produces loneliness. Available to experience on Sunday 7th Feb.
Credits: Keiken, obso1337 and Khidja
About Keiken
Keiken are a collaborative practice, co-founded by artists Tanya Cruz, Hana Omori and Isabel Ramos in 2015, they frequently work with multiple collaborators. Based between London and Berlin, they come from mixed diasporic backgrounds (Mexican/Japanese/European/Jewish). Keiken, Japanese for experience, create speculative worlds. They merge the physical and digital, “phygital”, using moving-image, CGI, gaming software, installation, virtual/augmented reality, programming and gamified performance. Simulating new structures and ways of existing they explore how societal introjection governs the way we feel, think and perceive.
Recent projects include Metaverse Womb for Creamcake 3HD, HAU, Berlin (2020), solo exhibition Augmented Empathy, FACT, Liverpool (2020) and performance with FACT x Ars Electronica, Metaverse We are at the end of something for Yerevan Biennial (2020) and Mira.Mov, Ideal, Barcelona (2020), Feel My Metaverse with gamified performance for transmediale at HKW, Berlin (2020), Mind, Body and Screen, Block Universe (2020), Feel(s) 360 for Image Behaviour at ICA, London (2019) and Feel My Metaverse in collaboration with George Jasper Stone for Jerwood Art’s Collaborate!, London (2019), Frankfurter Kunstverein, Frankfurt (2020) and for König Galerie’s The Artist Is Online (2020).
Instagram: _keiken_
Twitter:_keiken_
Facebook: @keikencollective
Interactive Web Game
As part of Present Futures Digital Keiken launch their latest project - VIRAL ENERGY – a new online game set in a speculative future inside the metaverse. It explores our dependency and animistic nature towards our screens and how these self-centered technology evoke connection yet produces loneliness. Available to experience on Sunday 7th Feb.
Credits: Keiken, obso1337 and Khidja
About Keiken
Keiken are a collaborative practice, co-founded by artists Tanya Cruz, Hana Omori and Isabel Ramos in 2015, they frequently work with multiple collaborators. Based between London and Berlin, they come from mixed diasporic backgrounds (Mexican/Japanese/European/Jewish). Keiken, Japanese for experience, create speculative worlds. They merge the physical and digital, “phygital”, using moving-image, CGI, gaming software, installation, virtual/augmented reality, programming and gamified performance. Simulating new structures and ways of existing they explore how societal introjection governs the way we feel, think and perceive.
Recent projects include Metaverse Womb for Creamcake 3HD, HAU, Berlin (2020), solo exhibition Augmented Empathy, FACT, Liverpool (2020) and performance with FACT x Ars Electronica, Metaverse We are at the end of something for Yerevan Biennial (2020) and Mira.Mov, Ideal, Barcelona (2020), Feel My Metaverse with gamified performance for transmediale at HKW, Berlin (2020), Mind, Body and Screen, Block Universe (2020), Feel(s) 360 for Image Behaviour at ICA, London (2019) and Feel My Metaverse in collaboration with George Jasper Stone for Jerwood Art’s Collaborate!, London (2019), Frankfurter Kunstverein, Frankfurt (2020) and for König Galerie’s The Artist Is Online (2020).
Instagram: _keiken_
Twitter:_keiken_
Facebook: @keikencollective